Lead Environmental Artist
We are looking for an exceptionally skilled Lead Environmental Artist to work on a new MMORPG currently in production. The ideal candidate has experience creating a diverse range of styles, settings, interiors, characters, exteriors, and ecotypes. The Lead Environmental Artist must have experience managing a team of 3D artists. Potential candidates should be skilled in another form of art production as well – illustration, some knowledge of animation – and be well-versed in related tools such as 3DS Max, Photoshop, etc. The ideal candidate also works well in a professional environment with colleagues that are passionate about making great games.
Responsibilities:
- Create the look of the game - Working with the Team to establish a consistent modeling style by creating inspiring models that focus on dynamic visual elements that maintain accurate scale and character/creature anatomy.
- Demonstrate broad modeling skills, with a deep understanding of the principles of low poly modeling and texturing.
- Collaborate with the Team to implement the vision for the game
- Produce work in an efficient and timely manner, on schedule. Take initiative to resolve art pipeline issues.
- Work closely with colleagues to foster a highly communicative, coordinated team effort
- Ensure quality of related assets by maintaining responsibility over your work throughout the project's development
- Help establish best practices for modeling and texturing.
- Participate, collaborate with Art Director and team in Model/Animation reviews to create the finest artistic look possible.
- Mentor and lead by example less experienced artists. Help establish and perpetuate the Quality Bar.
Qualifications:
- Excellent traditional artistic skills a plus; with a strong grasp of composition, anatomy, architecture, and set design.
- 7+ years experience as a Modeler or 3D Artist on a shipped AAA game required.
- A demo reel that demonstrates outstanding character and environment modeling and design
- Experience in a leadership position on a shipped title or film production.
- Have a strong technical aptitude for 3D modeling tools and game engine technologies
- Fluent knowledge of several art applications used in the production of 3D models, Animation, etc.
- Experience in critiquing models
- Max scripting experience a plus.
- Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
- Strong interpersonal and communication skills - able to interact with team members of different disciplines.
- Good positive attitude and outlook, self-motivated, and a great team-player.
- A passion for developing games, as well as being an avid gamer.
- Deep passion for games as Art.
Candidates for this position are required to provide work samples at the time of application. Resumes submitted without a portfolio, demo reel or web link will not be considered.
UI Artist
We are looking for an exceptionally skilled UI Artist to work on a new MMORPG currently in production. The ideal candidate has experience concepting and creating a diverse visual range of UI’s, Icons, and related game assets. A solid grasp of form, structure, color, and light for 2D art assets is essential. Potential candidates should be skilled in another form of art production as well – illustration and texturing, and 2D animation – and be well-versed in related tools such as Photoshop, Painter, etc. The ideal candidate also works well in a professional environment with colleagues who are passionate about making great games.
Responsibilities:
- Related degree in art or illustration (or equivalent work experience).
- A portfolio demonstrating their understanding/proficiency of (see below for submission guidelines):
- Graphic Design Core Competencies
- Color
- Typography
- Drawing Skills
- Good use of Line and Light
- Breadth of Artistic Styles
- Iconography
- Conceptualization
- Experience working on art for game-specific UI including in-game screens, menus, and HUDs.
- Experience creating art to meet technical and artistic requirements.
- Proficient with Adobe Photoshop.
- Demonstrated experience developing icons.
- Creating animations in Flash.
- Creating vector art assets (preferably crafted in the Flash IDE).
- Creating effects for use in Flash.
Qualifications:
- Ability to work within a style including a style set by another artist/art director.
- Understanding of how to develop Brand Identity.
- Must produce high quality graphics with attention to detail.
- Eagerness to explore and willingness to iterate.
- Ability to meet deadlines.
- Remains focused, motivated and effective on all tasks through completion.
- Able to deliver art assets that are easy to implement.
3D Artist
We are looking for a very skilled 3D Modeler to work on a new MMORPG currently in production. The ideal candidate has a solid understanding of architecture and experience creating a diverse range of artistic styles, settings, interiors, furnishings, characters, equipment, exteriors, and ecotypes. The 3D Modeler must be highly organized, detail-oriented and have strong technical and problem-solving skills. Potential candidates should be proficient in another form of art production as well – illustration, design, animation – and be well-versed in related tools such as 3DS Max, Photoshop, etc. The ideal candidate also works well in a professional environment with colleagues that are passionate about making great games.
Responsibilities:
- Create models for the game - Working with the Team in the game’s established modeling style - maintaining accurate scale and character/creature anatomy.
- Demonstrate broad modeling skills, with an understanding of the principles of low poly modeling and texturing.
- Collaborate with the Team to implement the vision for the game
- Produce work in an efficient and timely manner, on schedule. Take initiative to resolve art pipeline issues.
- Work closely with colleagues to foster a highly communicative, coordinated team effort
- Ensure quality of related assets by maintaining responsibility over your work throughout the project's development
- Participate in Model/Animation reviews to create the finest artistic look possible.
Qualifications:
- Excellent traditional artistic skills a plus; with a strong grasp of composition, anatomy, industrial design and architecture.
- 1+ years experience as a Modeler or 3D Artist in a game production environment preferred.
- A demo reel or portfolio that demonstrates outstanding character, object and environment modeling and design.
- A strong technical aptitude for 3D modeling & animation tools and game engine technologies.
- Experience organizing a large volume of art assets is a definite plus.
- Max scripting experience is also a plus.
- Strong interpersonal and communication skills - able to interact with team members of different disciplines.
- Good positive attitude and outlook, self-motivated, and a great team-player.
- A passion for developing games, as well as being an avid gamer.
Candidates for this position are required to provide work samples at the time of application. Resumes submitted without a portfolio, demo reel or web link will not be considered.
